Game Design

Medieval Training

Year: 2022 Tools: Unity, Adobe Audition


This is a 2D platformer game that showcases a Squire trying to become a full KNIGHT. I created this game in Unity and embedded it online.


You're Not You When You're Hungry

Year: 2022 Tools: Unity, Adobe Audition, Photoshop


I created this game because I remembered old snickers commercials that would depicts people acting like zombies so their friends would give them a snicker and once they ate it they turned back into humans. And they would say, “You’re not you when you’re hungry. Have a snicker”. To play the game, follow the link below. 


Breakout V2

Year: 2022 Tools: Unity


This was the first 2D game that I created. It is a remake of the classic game Breakout with my own twist on it. To play the game follow the link below. 


Painter's Folly

Year: 2022 Tools: Unity, Adobe Photoshop


Painter’s Folly is an adventure role playing game with puzzle and combat elements. Players must complete quests to ultimately escape the painting and return to the real world. The game is an action and adventure game. This can be seen in the various tests the player must pass before being freed from the painting’s hold. Some of the obstacles the player must face include testing their aim in a hunting level, then using their wits in a game of memory and finally their navigations skills as they maneuver through the Labyrinth to once again fight or navigate out.


Growth

Year: 2021 Tools: Ren'Py, Adobe Photoshop


This is the first game that I created. I made a visual novel for Haptics because I wanted to created the sense of touch through this virtual game where you have to take care of a little butterfly. To play the game, follow the button below. 


Join me in reshaping the way we interact with multimodal digital experiences.

Join me in reshaping the way we interact with multimodal digital experiences.

Join me in reshaping the way we interact with multimodal digital experiences.